MIME//SCAPE

About

Taking the role of a mime, MIME//SCAPE is about a mime escaping from a nightmarish yet cartoony carnival area, featuring a fast-pasted first person platforming gameplay. Its rogue-lite mechanic of picking random upgrades allows for varying builds in this strange world.

This game took 3 months to develop!

Software Used

Here is the software used to develop this game:

  • Custom C++ Engine (Mys Engine)
  • DearIMGUI
  • PhysX

Contributions

I developed a physics based first person character controller that can be affected by other physics objects. The implementation uses PhysX API to simulate physics, which given how similar their API is to Unity's API, allowed me to easily develop a robust implementation.

Furthermore, i created a simple Editor API to allow my fellow developers at the time to create tools for faster content creation and debuggign.

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