Spite: Through the Veil
One of The Game Assembly’s projects inspired by games such as Diablo and Path of Exile.
MIME//SCAPE
One of The Game Assembly’s projects inspired by first person games such as Roboquest.
Kloot Arena - Itatake
Helped contribute in the continuous development during my 6 month internship with Itatake.
Hellish Escape
Developed in 3 days with a small group of developers as part of the GMTK Game Jam (2024)
Editor API and Serialization
Developed a custom Editor API for a custom engine used to create MIME//SCAPE.
Recursive Scriptable Editor
Developed a Recursive Editor Script to allow for the end-user to quickly modify their scriptable objects without the hassle of managing the assets themselves.
Debug Console
Developed a Debug Console to allow testing on development builds as well as quickly access certain features via a command system for faster iteration and verification of said features.