About me
My name is Spyridon Passas, and I am a game developer graduate from The Game Assembly and Södertörn Univerisity.
I worked on a variety of areas, such as UI/UX design and implementation, to gameplay systems, data management and even tool development.
Contributions to projects vary from personal small projects, to game jam entries to even commercial gaming and non-gaming projects.
I am a passionate developer, eager to make the fun and innovating experiences that i personally have experienced with classics such as Ratchet & Clank and Minecraft: Tekkit.
Developed a custom Editor API for a custom engine used to create MIME//SCAPE.
Here are some of the latest projects that i have worked on
Developed a custom Editor API for a custom engine used to create MIME//SCAPE.
Developed a Recursive Editor Script to allow for the end-user to quickly modify their scriptable objects without the hassle of managing the assets themselves.
Developed a Debug Console to allow testing on development builds as well as quickly access certain features via a command system for faster iteration and verification of said features.
Helped contribute in the continuous development during my 6 month internship with Itatake.