Soarfall
About
Soarfall is a 3d platformer about a smnall wisp of wind finding itself in a archepelago of floating islands. The wisp has the unique ability of flipping its own gravity, using it to traverse the islands to find itself back to home... wherever it is.
Soarfall was made in 3 days as part of the #180th Mini Jam
Software used:
Here is the software used to create the project:
- Godot Engine 4.4
- Blender 4.3
Contributions
My primary contribution was the creation and development of a 3rd person player controller that can move and jump in any orientation given the gravity flip mechanic.
I also designed the level of the game, creating some simple puzzles and platforming sections fitting of a skyworld asthetic.
Furthermore, with the help of Kenn Nyströmm, i modelled a simple 3d mesh with animations for each of the player's actions.
Lessons Learned
The biggest lesson learned from this project is the need for quicker development of levels given the time frame. As the project currently is, i lacked the time to properly set-dress the level. This results in the level just being a bunch of whiteboxes which is not ideal as seen in the gif above.
As such, a better pipeline to create levels is needed, whether it is a tool with preset models or just having assets ready to create levels.